Thursday, July 5, 2012

Update Coming Soon

I'm currently working on a major update to the set (and print sheets) that will fix a bunch of existing cards and add some new ones, including more removal.  Here's a preview...


Thursday, June 21, 2012

Print Sheet Problems?

I've had a few people tell me that the cards on the print sheets have been coming out the wrong size.  If you're having a problem printing, tell me what's going on in the comments to this post.

The cards on print sheet should be exactly the size of a normal Magic card -- 88 mm along the vertical axis -- at 207 pixels/inch.  The files are meant to be printed on standard letter-sized paper, with margins of 0.5 inch on each side.  Make sure your printer is not set to resize when you print.

If you need a program to print .jpg files, I recommend GIMP, which is kind of like an open-source version of Photoshop.  It's what I used to make the print sheets, so it should work for you.  You can download it here.

Tuesday, June 12, 2012

Print Sheets

Print sheets are finally ready to download and the Visual Spoiler has been updated.

New in this version:
- Fixed a bunch of typos and templating issues
- Added a new keyword (Intoxicated)
- Added new cards
- Revised existing cards for flavor, function, and balance
- Revised some artwork

Thursday, June 7, 2012

Gone Viral

I've gotten over 5,000 hits today.  Holy fuck.

Apparently, y'all want a downloadable version of the set that you can print.  As it so happens, I've already got 8.5x11 sheets that I used to print up the initial version for playtesting.  I'll make them available once I update them with the most recent versions of the cards, so check back later.  Or just follow me on Twitter (@theboozecube), and I'll announce it there.

Fus Ro Dah

Added a new card after watching the new Dawnguard trailer. I can't believe that I didn't think of this one earlier:



Wednesday, June 6, 2012

Drinking in the Color Pie

One of my goals in designing the Booze Cube was for drinking to feel like an organic part of the game. For this to happen, I needed to design drinking cards that not only worked mechanically but also made sense in the color pie.  And to do that, I had to answer a fundamental question:

How does drinking fit into each color's philosophy?


Black was by far the easiest to figure out: black drinks for power. Black will do whatever it takes for power, no matter how high the price might seem to the less ambitious. After all, great power demands great sacrifice. And if black is ready and willing to kill its own minions or even trade its very lifeforce for power, it certainly wouldn't hesitate to give up its sobriety for it.


This hunger for power at any cost gives black some of the most powerful effects in the cube, but these effects are coupled with some of the highest drinking costs as well.  
With all this heavy drinking, black is probably the color most likely to die of alcohol poisoning.  Fortunately, death isn't necessarily an obstacle to having fun.



White drinks to strengthen social ties. Nothing brings people together quite like booze. When you're drunk and celebrating, everyone you meet is your new best friend. White will raise a glass and toast to just about anything.  White will gladly buy the next round, and it expects everyone to partake.


White is also especially fond of playing drinking games with friends. Not only does their silliness strengthen bonds of friendship between the players, drinking games allow white to do something else: make and enforce rules. (If you've ever played Circle of Death or Presidents & Assholes, you know exactly what I'm talking about.)


White is also the color most associated with hierarchy and conformity. White therefore naturally lends itself to being the color of fraternities.


Red, on the other hand, doesn't give a fuck about rules. It just wants to party. When hedonistic red goes out, it has no idea where the night will take it. It drinks with passion and gusto, following only its whims. And when red gets drunk, it has no inhibitions; it just goes wild.


There's no question that red always has a good time. Red acts on impulse and doesn't care what others think.  Consequences be damned - as long as it's having a fun, all those prudes and naysayers can go fuck themselves.  This attitude, of course, can lead to some seriously reckless behavior.


Red, as the color of elemental earth, also has one of the most criminally underused tribes. If there's any fantasy race that appreciates a hearty mug of ale, it's the dwarves.


Like its ally red, green is a color that wants to party. But where red gets reckless, green gets rowdy.


Green uses booze to lose its self. Like white, green drinks to become one with his fellow revelers. As the color of raw animal instinct, however, green doesn't bother with social niceties; it sees those constraints that civilization imposes on its behavior as confining. White drinks to make friends; green drinks with its pack.


Society is pretty demanding. Don't smash this. Don't pee on that. Green doesn't want to think about what it does; it wants to just live in the moment. When green drinks, it breaks the shackles of society-imposed inhibitions and acts on pure primal instinct. Its sense of individuality dissolves into unbridled Dionysian revelry. Green wants to just let go and just follow the ebb and flow of the party's energy. Green is about satyrs and nymphs having an orgy in the forest. It's about pissing off a hotel balcony to mark the world as its territory. And, of course, it's about that yearly fertility ritual we all know as Spring Break.


Finally, since green is the "creature color," it should probably get some solid dudes.


Blue was by far the hardest to figure out.  How does the color of intellect approach a beverage designed to dampen its higher brain functions? It seems like blue would sooner avoid the stuff altogether.  

Then I remembered that blue mana comes from islands.

Islands are awesome places to drink. That means that blue is the color of rum, all-inclusive Caribbean resorts, piña coladas, and pirates.



Like a certain telepathic planeswalker, booze can also do some serious mind sculpting. Drinking messes with your memory and fucks with your sense of time. It makes you an expert in disciplines that you first heard of ten minutes ago (or perhaps just made up). Blue may not drink to get smarter, but it certainly thinks it's smarter after it's had a few.


Fundamentally, however, blue is the color of cunning. Sure, blue will throw back a few frozen concoctions on the beach of an island paradise... but this is often just a subtle ruse to lure its opponents into complacency so blue can take advantage of them. Blue knows that alcohol weakens the mind. If blue's opponents have more to drink than it does, it follows that its opponents minds will be relatively weaker and easier to manipulate. Mechanically, this aspect of blue is expressed through cards that encourage (or force) one's opponents' to drink and abilities that trigger when they do.


Well, there you have it. Booze and the color pie.

Friday, June 1, 2012

Beer Before Liquor: The First Playtest

It was going to be an epic turn.  Mind Over Matter has nothing on Beer Before Liquor:


M's Lounge Guardian had a VIP counter on it, giving creatures -1/-1, preventing me from playing Horde of 80s Cartoons, so I stuck it under an O-Ring.  With the coast clear, I drank 9, untapped three lands with Beer Before Liquor, cast Horde of 80s Cartoons, and then immediately drank another 7 to have it copy Wife's Tequila Wurm.  Then I drank another 15 to untap five lands and cast Cocktail of the Gods.  Feeling invincible, I drank another 9 to untap three blue sources so that I could timewalk with Wasted Time, planning to reset my hand with It's 5:00 Somewhere on my extra turn.
Updated version


Unfortunately, I didn't anticipate how hard it would be to chug a beer immediately after drinking 2 1/2 bloody marys.  It's not that I can't chug beer -- I'm normally quite good at it -- but it was just too much fucking liquid for my stomach to handle on one turn.  Reluctantly, I had to let my stomach settle before casting a spell that would require me to finish my still-half-full bloody mary and passed on my extra turn after doing something spectacularly insignificant.


With Lounge Guardian out of the way, Wife was free to bring out Juan, the Mind Smasher. I've never seen a planeswalker gain 18 loyalty in two turns before, but Juan really lives up to his name.  Wife had weak board position, so she decided to make some worms.  And by "some," I mean "a fuckload."  Wife downed a full pint glass of rum and coke two turns in a row, generating nine 1/1 worm tokens each time.

Updated version
On the next go-around, M blasted me with a Keg Stand for lethal by paying the alternate drinking cost for X.  It seems that he had forgotten about the Curse of Echoes that I had enchanted him with earlier, so both Wife and I sent our copies of Keg Stand back at him for lethal. (M's wife J was already passed out by this point, so she missed the trigger.)
Original verison
M's original Keg Stand resolved, so I chugged a beer and exiled Cocktail of the Gods.  This turned out to be pointless, as I didn't draw my wrath and got overrun by Wife's worm tokens.

Things I learned:
  1. Using booze as mana is really, really powerful. As long as someone's willing to drink enough, the current version of Keg Stand is automatically lethal damage for just one red mana.   I think alternate drinking costs will work, but I definitely need to revisit the cards that use this mechanic. For Keg Stand, I can either significantly increase its drinks-to-damage ratio or limit valid targets to creatures and planeswalkers; the latter option seems better.  This also means I'm probably going to have to raise the drinks-to-mana ratio for Spring Break, Juan, and other similar cards.
  2. I'd much rather take shots than chug beers.  Now, I don't mind chugging a beer or two, but it was just too much liquid and foam for my stomach to handle after drinking a pint and a half worth of bloody marys.  I think I'm going to revise some cards to give players a choice between chugging beer and taking shots.
  3. I was worried that Beer Before Liquor would be too strong, but it turned out to be pretty well balanced.  Using a 3:1 drink-to-activation ratio on cards with abilities that you'd expect players to activate multiple times in a turn seems reasonable.  I had a huge turn when I used it to repeatedly untap my lands, but I basically had to drink two full bloody marys as the activation cost.  This, combined with activating Horde of 80s Cartoons and casting Wasted Time, left me unable to follow through on my plan of doing degenerate things after refilling my hand with It's 5:00 Somewhere.
  4. I probably need another board sweeper or two in the cube. Maybe Pyroclasm.
  5. The Booze Cube still needs work, but it's fucking awesome to play.  More testing?  Don't mind if I do...

Updated Visual Spoiler

Check it out!

Friday, May 25, 2012

Goldfishing Experiment

It'll probably be at least a week or two before I'll have the opportunity to playtest the cube, so I decided to shuffle up and make a few sample packs to see what I'd pick first.


Pack 1 presented an interesting choice: Spring Break or Captain Morgan?  

On one hand, I could go with Captain Morgan.  If I did, I'd have a sweet planeswalker that can defend himself well, draw cards, and make hilarious emblems to stick on my opponents.  And, of course, I'd be in blue.  On the other hand, Spring Break could fuel some real insanity, depending on what else I can pick up.  The downside, of course, is that I'm committing to GGG right away... but if I can resolve Spring Break, I effectively have infinite mana of any color.  In the end, I choose Spring Break.





Pack 2 presents an even harder choice: Corporate Tutor or Mr. Hankey?

My first impulse is to snap pick Corporate Tutor.  Since it's effectively a double Demonic Tutor for B, I could probably use it to find Spring Break and a huge spell or mana fixing right away.  Drinking 20 to kick Corporate Tutor seems a bit questionable, however, when I'm using it to find Spring Break so that I can start drinking heavily instead of using real mana.  

On the other hand, I can cast Mr. Hankey using green mana and use him to to reanimate some fatties even if I don't have Spring Break.  Also, he's a poo elemental.  Given that I'd probably want to play more than one game before blacking out, I decide to go with Mr. Hankey.



Pack 3 is a lot easier: Voltron or Tequila Wurm?

I'm tempted by Tavern of Heroes, since manlands are always good, but I really need a good fatty to drink out with Spring Break or reanimate with Mr. Hankey.  Voltron is bigger, but I could drinkcycle Tequila Wurm and then reanimate him.  I decide on Voltron, however, since (1) he's colorless and therefore less likely to be passed back and (2) if I'm getting wasted on Spring Break, so are my opponents.

So here are my three first-picks:




Seems like a decent start, but I've played with myself enough for now.  I can't fucking wait to draft this.


Thursday, May 24, 2012

The Booze Cube v1.0

(The spreadsheet with card types and mana costs can be viewed here.)

My goal for this initial version of the cube is to mostly just to have something to playtest the custom drinking cards with.  I'm envisioning this as being drafted for multiplayer games, probably with 3-5 people most of the time.  And, of course, since this is a casual drinking game, I'd rather have people draft fun decks than "powerful" ones; cards like The Asshole should be first picks over efficient removal.

For this first version, I needed to select cards based on two important factors: value (do I give a shit if someone spills beer on them?) and availability (did I find a copy of it when I went through my collection?).  Given those parameters, I selected cards that either seemed fun or played a particular role:

  • Removal: I want to make especially sure that people had access to artifact and enchantment removal in addition to the usual creature removal.  Most removal should destroy or tuck permanents rather than exiling them, but there needs to be a way to get rid of  The Asshole, The President, and Pubcrawler.
  • Mana-Fixing: Since this cube is going to be played by the inebriated, I want mana fixing to be easy and plentiful.  People should still be able play what they want (within reason) when their higher brain functions are impaired.
  • Archetype-Specific Support
    • Enchantress - I'm definitely envisioning a W/x Presidents and Assholes deck, so there needs to be support for this.
    • Reanimator - I want it to at least be a draftable archetype, especially reanimating Voltron.  Probably best in B/G, B/w, or Junk.
    • Artifacts - U/W, U/B, or Esper.
    • Tribal - Dwarves and Zombies each have a lord-ish card.
    • MBC - Should be powerful, but make you get completely wasted in the process.
    • U/x Control - Countermagic should be good but not overwhelming, especially since we already have Force of Will variant Center of Attention.  
    • Aggro - I rarely play aggro in real life, so I just threw in a bunch of creatures that seemed decent at the low end of the curve.  Since this will usually be multiplayer, swarm aggro seems to be a questionable strategy anyway.
    • Ramp - Green has its traditional ramp spells and some fatties to ramp into.  There's also Spring Break, which will definitely lead to some shenanigans with higher CMC spells.
    • Combo - I don't know what other interactions people will discover, but there's definitely some combo potential with Pile of Shit or Jesus Christ and a good sac outlet.
I've never actually designed a cube before, so please feel free to make constructive* suggestions, as I have no idea what I'm doing.  Anyway, here's the list:

White (60)
Dispeller's Capsule
Metallurgeon
Porcelain Legionaire
Sanctum Gargoyle
Gideon's Lawkeeper
Icatian Javelineers
Mesa Chicken
Suture Priest
Alkie Griffin
Accorder Paladin
Beer Knight
Jesus Christ
Wall of Omens
Roc Egg
Griffin Sentinel
Mesa Enchantress
Order of the Bottle
Palace Guard
Auramancer
White Russian
Cloud Crusader
Serra Angel
Morningwood Seraph
Flipper of the Birds
Social Drinkers
Designated Drinker
Noble Templar
Vengeful Archon
Belushi, Crusher of Cans
Guilty Conscience
Detainment Spell
Happy Hour
Royal Shaming
Forced Worship
Pacifism
My Little Hangover
The Thumbmaster
Two-Drink Minimum
Arrest
Oblivion Ring
Break the Seal
The Asshole
Armored Ascension
Closing Time
Walk of Shame
The President
Sex Appeal
Faith's Shield
Condemn
Sacramental Wine
Blessed Wine
Eye for an Eye
Abuna's Chant
Alcoholics Unanimous
Chad, the Pledgemaster
Group Drink
Revoke Existence
Shaken, Not Stirred
Hazing Ritual
Impaired Judgment

Blue (60)
Master of Etherium
Spined Thopter
Faerie Mechanist
Thrummingbird
Margaritaville Mixologist
Azure Mage
Merfolk Looter
Tequila Mockingbird
Clam Session
Junior Pillager
Neckbeard
Aether Adept
The Most Interesting Mage in the World
Phantom Warrior
Mermaid Ingenue
Wall of Frost
Water Servant
Rum Elemental
Clone
Spire Monitor
First Mate
Horde of 80s Cartoons
Djinn of Wishes
Mahamoti Djinn
Captain Jack Sparrow
Harbor Serpent
Goliath Sphinx
Rhystic Resort
The Captain Was Here
Mind Control
Curse of Echoes
Beer Before Liquor
Volition Reins
Dream's Grip
Clockspinning
Unsummon
Thirst for Rum
Sloppy Seconds
Drink Up, Me Hearties
Mage's Guile
Memory Lapse
Negate
Redirect
Turn to Frog
Psychic Barrier
Fuck You
Cancel
Traumatic Visions
Center of Attention
Captain Morgan
Portent
Preordain
Reconstruction
En Vino Veritas
Wasted Time
Call to Mind
It's 5:00 Somewhere
Trivial Pursuit
Sleep
Hazy Memories


Black (60)
Horny Demonspawn
Reassembling Skeleton
Bloody Mary
Bloodthrone Vampire
Pubcrawler
Gatekeeper of Inebria
Phyrexian Rager
Phyrexian Pony
Blind Zealot
Wakedancer
Liliana's Specter
The Count
Warpath Ghoul
Cadaverous Knight
Death Baron
Entomber Exarch
Lounge Guardian
Carrion Ants
Sparkling Vampire
Gravedigger
Barkeep of the Damned
Bourbon Entity
Forceling
Morkrut Banshee
Twisted Abomination
Cirrhosis Demon
Drowned Sorrows
Oblivion Crown
Zombie Infestation
Phyrexian Arena
Necropotent
Stoned Lich
Unspeakable Symbol
Montezuma's Revenge
Field Sobriety Test
Doom Blade
Geth's Verdict
Grasp of Darkness
Bone Harvest
Excellent
Bad Trip
Wicked Party
Jack Daniels
Disentomb
Corporate Tutor
Postmortem Lunge
Sir, I'm Going to Have to Ask You to Leave
Dead Drunk
Chain of Smog
Distress
Mind Rot
Praetor's Grasp
Death Wish
Syphon Soul
Yawgmoth's Bong Hit
Syphon Mind
Peer Pressure
Rise from the Grave
Unburial Rites
Drinking Alone

Red (60)
Slash Panther
Dwarven Brewmaster
Dwarven Scorcher
Dwarven Grunt
Goblin Bookie
Dwarven Drinking Team
Dwarven Lieutenant
Goblin Wardriver
Pardic Swordsmith
Dwarven Gambler
Dwarven Vigilante
Dwarven Warrior
Barbeerian
Manic Vandal
Prodigal Pyromancer
Hurloon Wrangler
Viashino Sandstalker
Oxidda Scrapmelter
Martinian
Grenadier Wingman
Drunken Master
Party Fiend
Volcanic Dragon
Drunken Hellkite
Capricious Efreet
Rapacious One
Macetail Hystrodon
Disney Dwarves
Endless Rave
Lindsay Lohan's Wild Ride
Dwarven Afterparty
Drinking Game
Superhero House Party
Galvanic Blast
Shock
Burning Sensation
Shatter
Reverberate
Fling
Volt Charge
Incite War
Last Call
I'm Rick James, Bitch
Artillerize
Inferno
Chandra, Gone Wild
Fireball
Faithless Looting
Spin the Bottle
Earthquake
Keg Stand
Sucker Punch
Pick-Up Line
Misguided Rage
Demolish
Browbeat
Metallic Mastery
Drunk Dial
Bar Fight
Oh Yeah!

Green (60)
Llanowar Elves
Tavern Wench
Veteran Explorer
Seamus O'Leprechaun
Viridian Emissary
Sylvan Ranger
The Green Fairy
Ambush Viper
Towlie, High as Fuck
Pile of Shit
Garruk's Companion
Keeper of the Vineyard
Krosan Restorer
Sacred Wolf
Llanowar Dealer
Lebowsky, the Dude
That Guy
Giant Spider
Cudgel Troll
Garruk's Packleader
Deerblood Elemental
Mescalito
Autumn Willow
Terra Stomper
Llanowar Townie
Elvish Aberration
Yavimaya Wurm
Krosan Tusker
Wirewood Guardian
Duskdale Wurm
Tequila Wurm
Milwaukee's Beast
Rancor
Homeric Epic
One For My Homies
Squirrel Nest
Boar Umbra
What Did I Do Last Night
Spring Break
Still Life
Eat the Worm
Doubled Vision
Fog
Nature's Claim
Hotboxed Van
Giant Growth
Emerald Charm
Public Urination
Elvish Wine
Juan, the Mind Smasher
Prey Upon
Rampant Growth
Explore
Nature's Spiral
Karaoke Night
Tranquility
Acorn Harvest
Creeping Corrosion
Feats of Strength
Overrun

Multicolor (20)
Tastes Great | Less Filling
Shits | Giggles
A Two at Ten | A Ten at Two
Puke | Rally
Liquor in the Front | Poker in the Rear
Trace of Abundance
Valley Rannet
Selesnya Guildmage
Pale Recluse
Double Cleave
Grazing Kelpie
Mr. Hankey, the Christmas Poo
Borat Sagdiyev
Hindering Light
Ethercaste Knight
Soul Manipulation
Breath of Malfegor
Architects of Will
Terminate
Noggle Bridgebreaker

Artifact/Colorless (30)
Foil Mox
Ice Cream Scoop
Elixir of Immortality
Mask of Avacyn
Expedition Map
Battleshots
Howling Mine
Liquid Courage
Tapped Keg
Contagion Clasp
Das Boot
Paddle of Hazing
Urza's Beer Goggles
Helm of Belushi
Stupid Spoiled Whore
Crystal Ball
Tumble Magnet
Manalith
Skinwing
Beer Pong Table
Breathalyzer
Cocktail of the Gods
Porcelain Throne
Whisky on the Rocks
Relaxation
Drunken Simulacrum
Edward Fortyhands
Darksteel Sentinel
Voltron, Defender of the Universe
Artisan of Kozilek

Land (20)
Phyrexian Frat House
Shimmering Grotto
Tectonic Edge
Ghost Quarter
Abandoned Speakeasy
Cantina de los Pendejos
Trendy Nightclub
Tiki Bar
Dive Bar
Ye Olde Liquor Store
Maze of Escher
Buried Ruin
Kandazu Refuge
Akoum Refuge
Sejiri Refuge
Jwar Isle Refuge
Graypelt Refuge
Dread Statuary
Tavern of Heroes
Drunk Tank


* - If you're just going to troll, here's my response in advance: Fuck off, and I hope you get AIDS.