Thursday, February 27, 2014

Spoilening


Sweet commentary from Reuben Bresler on the new Shenanigans cycle!

Follow me on Twitter (@theboozecube) and get the latest spoilers right away.

Wednesday, February 26, 2014

It's Coming

I'm working hard to get everything ready for release.  In the meantime, here's a taste...


Monday, February 24, 2014

Update: Booze Cube 2.0 is finally done!

It's been a long, long time coming... but the next version of the Booze Cube is finally done. I'm already in the process of preparing the visual spoiler and print sheets.  Check back in the next week or so...

Thursday, June 20, 2013

GP Vegas

I'll be at GP Vegas in a few if anyone wants to say hello.  I'll be wearing my Necropotent shirt on Saturday.



(Incidentally, you can buy these sweet, sweet shirts here.)

Monday, April 29, 2013

Update coming soon

It's been quite a while since I've actually posted anything. Fortunately for you, I've been hard at work on a major update to the cube. Within the next moth or two, I will be releasing over 100 new cards (and fixing problems with many existing cards), so keep checking. In the meantime, check out mtgbrodeals, where I've been writing articles.

Wednesday, August 22, 2012

Tokens and Emblems

It appears that I had forgotten to include print sheets for the tokens and emblems with the v1.5 update.  That oversight is now fixed. If you're lazy, here's a direct link to the download.

Saturday, July 28, 2012

Visual Spoiler Updated

Booze Cube v. 1.5 is now up on the visual spoiler!

Updated Print Sheets

New print sheets can be downloaded here.  There are a lot of new cards and changes to old ones.  I'll update the visual spoiler and whatnot later, since it's 4:00 AM and I'm going the fuck to sleep.

Thursday, July 26, 2012

Update Complete (Finally)

I've finally finished up the last cards for this update.  It took a bit longer than I had originally anticipated, but the new cards are definitely worth it.  While I originally intended the booze cards to be played alongside regular cards, it seems that many of you really want to play with a purely booze-card Booze Cube.  Playing only booze cards, however, leaves a lot of fucking holes in the cube. This update is a first step towards plugging those holes.

The update adds some much-needed removal, more creatures, and mana fixing.  I've also revisited some existing cards.  Some cards just needed to be tweaked a bit; for example,  Necropotent  now draws you three cards per shot. A few cards needed to be totally overhauled; Das Boot now creates the sort of subgame that I had originally envisioned instead of just being fucking terrible.

And, of course, there are shiny new toys to play with.  Some of these take the cube in quite new directions, so I'd love to hear about your experience (good or bad) playing with them.   I'm especially interested in hearing how the storm cards are working out for you. (Are they underpowered because you can't get a decent storm count? Are they overpowered because you can?  Is storm too difficult to keep track of when everyone's fucked up?)


While the update plugs some of the holes, it doesn't plug all of them yet. I do have a lot more cards in the pipeline, and the community expansion contest should help flesh shit out.  In the meantime, I still recommend supplementing your booze cube with some regular cards.

Anyway, I should have the updated visual spoiler and print sheets ready soon, possibly even sometime this evening.  I'll leave you with one of my favorite new cards: